- #STALKER CALL OF PRIPYAT CREATE DXGI FACTORY 2 PATCH#
- #STALKER CALL OF PRIPYAT CREATE DXGI FACTORY 2 FULL#
- #STALKER CALL OF PRIPYAT CREATE DXGI FACTORY 2 WINDOWS 7#
Only reason to consider DX9 now is if you want to run stuff like fraps, sweet FX, steam in game, etc cause none of that works on DX10 render without crashing the game to a black screen I already tried it with this new patch.
![stalker call of pripyat create dxgi factory 2 stalker call of pripyat create dxgi factory 2](https://i.ebayimg.com/images/g/WqQAAOSwzd9cI8yD/s-l1600.jpg)
Really no reason anymore for me to even consider DX9 It also seems to have fixed the weird looking god rays effect around the self shadow, it seems to be less pronounced now so I'm now leaving sun shafts on. "Loading textures" on DX10 takes as little time as on DX9, good stuff in this second patch. I think that may be a bug of the R3 render, it's probably doing something very stupid/unoptimal, why would texture loading take 3 times more on DX10 vs DX9 when they are both loading the same amount of data? Yeah I did notice that when it gets to the "loading textures" phase when loading a game, in DX9 it takes about 2-3 seconds (when the data is already cached in memory from a previous game run, I mean across game exit/restarts), but in DX10 it takes about 10 seconds there. It has a good balance (I see that the default r2_sun_lumscale_hemi and _amb are different now, that may explain it). this also means that completely shaded interiors are slightly visible now (midday) which is fine IMO. Yay, so far the lighting is much better on DX10, heavily shaded areas aren't that dark. This is probably a limitation of the engine and the fact that LA moved the underground sections within the outside game world so you get the ambient lighting setting (when the sun is out) even in the deep underground. I can fix this by raising r2_sun_lumscale_amb to at least 0.75 but that makes interiors (underground) unrealistically light (while the sun is out). Is the dx10 render still too dark (by default) on the heavily shaded areas in the middle of the day? dark as in you barely see something with your flashlight on, which is very unrealistic (because of global illumination/ambient lighting).
#STALKER CALL OF PRIPYAT CREATE DXGI FACTORY 2 PATCH#
I have to get home and try the new patch out but I'm curious about some things:
#STALKER CALL OF PRIPYAT CREATE DXGI FACTORY 2 FULL#
Playing vanilla Lost Alpha 1.3002 on DX10 full settings except motion blur and v-sync.
#STALKER CALL OF PRIPYAT CREATE DXGI FACTORY 2 WINDOWS 7#
I5 3570k 16G RAM, EVGA GTX 780 FTW, Windows 7 圆4 It's pretty funny, nothing game breaking. He always does that every time I get in the spawn range to his spawning position. I finished that many times too but Wolf spawns somewhere between the fallen bridge (guarded by the military) and the underpass where Petruha used to be and then runs to the factory. I finish the wolf mission with no problems, and i didnt know that spot was a anomaly and as i am now in garage and 1/2 finished in there Wolf is still bugged, running back and forth between Village Center and Factory, also if you decline his quest so you can do it later it will forever dissapear and you won't be able to take it later on. Continued abuse of our services will cause your IP address to be blocked indefinitely.Forum Index » S.T.A.L.K.E.R.: Shadow of Chernobyl Forum » Lost Alpha bugs Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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